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Logo HD.png
Energy ball.png

Specificities :

- Type of game: Platformer
- Platform: PC / Console
- Number of players: 1 player
- Target duration: 1 - 2h
- Target audience: 7+
- Graphic style: 2D Pixel art

Blast off is a 2D platformer inspired by games like Metroid / Megaman.

The focus is on gameplay and graphics. The story is a parody, you play as a soldier who's lost his memory and tries to escape the space station he wakes up in.

Space character.png
Energy ball.png

Gameplay :

Alien retourné.png

Blast off is based on 2 main mechanics.
The first one is
the blast, a projection in the air performed by shooting with the weapon downward.

Blast visu.png
Energy ball.png
Energy ball small.png

Weak projectile

Powerful projectile

Gif Blast.gif
Visu distance.png

The weapon has 2 levels of charge:

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- The first one offers very limited launch distance and shooting range, but needs no charge.

 

 

 


- The second offers high launch distance and shooting range, but needs to be charged.

The other mechanic is the grappling hook. Usable only on dark surfaces, it allows the player to cling to the walls.

It can also be stretched/shortened to allow for projection.

Grappin.png
Grappin + Blast.png

The Blast and grappling hook can be used together to navigate very quickly.

Examples of surfaces where the grappling hook can be used

Crochet.png
Crochet jsp.png

3C :

Character :

The character has access to the blast and grappling hook.
He also has a life bar that remains the same between each level.

Grappin avec coeurs.png
Gif-controle-lower-res.gif

Controls :

- Q D / Left trigger
Shift


- Space / A
Jump


- Left click / R1
Shoot


- Mouse / Right trigger
Aim


- Right click / L1
Grappling hook


- Z S / L2 R2
Shorten / Extend the grappling hook

Pictos.png
Pictos.png
Pictos.png
Pictos.png
Pictos.png

Camera :

The camera is in side view, with a quite large recoil to allow the player to see where to go next more easily.

Screen.png

Areas :

Matte Space.png

Blast off is composed of series of levels, these levels are classified by areas.


Each area has specific mechanics, and almost all end with a boss fight (except the last one).

The 4 areas are :       - the Coms tower       - the Greenhouse       - the Command center       - the Garage

Matte Space.png
Matte Space.png
Matte Space.png
Matte Space.png
Concept Coms.png

The Coms tower is the first area the player will explore.
Because the player is still being introduced the basic mechanics, it does not have any unique mechanics so that players don't get confused.

Matte Space.png

The Greenhouse is the second area the player will traverse.
This one is filled with unstable plants on which the player will have to navigate.

Matte Space.png
Concept Serre.png
Concept Commande.png

The Command Center is the third area with 2 connected mechanics :
- Lasers that block the player's path but can deactivate and emit light.
- Light, levels in this biome will be very dark, and filled with enemies that will jump from darkness and take the player by surprise.

Matte Space.png

The Garage is the last area in the game, it is unique because it is much shorter than the other areas and has to be completed in a limited time !
The platforms in this area are very unstable and debris will regularly fall from the ceiling.

Matte Space.png
Concept Garage.png

Mockup :

Health bar

Bonus

Mockup HD.png

Grappling hook

Alien

Player

Unity Demo :

Research :

Gun + Sketchs.png
Finaux.png

Character research

Edit.png

Alien research (drawn by Ines Elleuch)

Aliens.png

Level design examples

Level 1.png
jTuto.png

Tutorial

Level 1

Level 3.png

Level 3

Level 8.png

Level 8

Matte painting sketch

Matte Space Sketch.png

Poster sketch

Affiche +.png

Pixel art research

Tests.png
Tests.png

Tilemap

Index vrai v2.png
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